Racer's Paint Guide

One thing I am sure any of you Sim racers has found out is that customizing your car isn't as easy as a NASCAR® Racing paint shop you may be used to. There is no "paint Shop" in DTR. For those of you who haven't found it yet, DIRTtrackin.com  has something you need to get before any custom paint jobs or "skins" can be used. You need to download and install "xfont.exe". This simply allows you to not have the generic numbers that DTR uses planted right over all that hard work you have done on your skins.
You also might want to print the Template Legend , to make it easier on yourself.

Pick a template for the chassis you want to race, and download it from the Utilies Page.

Start your graphics program and lets start painting that template you picked. I use Paint Shop Pro. Trial versions can be downloaded from www.jasc.com. And if you want to buy the full version, for the price, it is a simple program with a lot of easy to use features.
Keep an eye on the template diagram; it shows you what areas of the body you are painting.
Fill in the body panels and add your paint scheme. I "bucket fill" each panel with the desired colors.

Open the Decal sheet and pick the decals you want to use. Using the select tool, pick an area slightly bigger than the decal you want to use.

Just copy and paste as a new image.

I usually paste as a new image so I don't accidentally alter anything on the master decal sheet. Also when using a new image there are many things you can do with the image, such as resize, rotate, alter the colors, and so on. If you have an odd shape you want to copy you can use the lasso tool.
The easiest way to "trim" the deal is to use the "magic wand tool"  This will select on the color in the picture you click on. Click in the brown area around the decal. Now you want to "invert" the selection so you can copy the decal onto you skin.

Once the selection is inverted, copy and paste onto the skin. You may need to rotate the decal for placement on the hood, or tilt the decal. From the menu pick Image and Rotate.

You will bring up a control box for your rotation options.


Rotate the image to the desired angle and click OK.

I have noticed that when placing decals, numbers, stripes, etc. you will want to stay away from the edges. If you do get to close to the edge, things "fall off" the body and won't show in the finished product.
The same steps for copying and pasting can be used for the smaller decals and the tires and wheels.

Although the examples I have explained are based on Paint Shop Pro, most programs are similar and have the same functions and options. You can also add text and numbers with most graphics programs. The most important thing to remember as you painting, is SAVE, SAVE, SAVE. It can take hours of detailed work to get the desired look on your skin, but it only takes a second for the power to go out or good old Windows to lock up on you and lose it all. Save the file after each change that you make. And speaking of saving, your template started out as a JPG file. You must save it in the Textures folder as a 24 bit, uncompressed TGA and rename the file to texture.

With some trial and error and the help file in the program you are using it won't be long and you will be on the dirt with your own custom paint!